We apply the principles of how to create great characters and start building Ravenshadow's key NPCs.
Part 2 of the great conversation with the creator of Primordia about world-building.
The brilliant Mark Yohalem, brilliant writer and designer of the cult classic Primordia, drops by for a chat about world building.
We establish our final adventurer's character arc, then lay out the core process I use to destroy writer's block and build the materials for my campaigns. We even start putting together a soundtrack.