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The GM's Guide

In-depth podcast on how to improve your campaign, focusing on the adventure, world and character design. We apply proven and practical game design techniques to the world of running pen and paper campaigns. There's a lot to get into, so let's get started.
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Now displaying: September, 2016
Sep 23, 2016

How do you make something scary to your players, when they know they're the heroes? We develop the core concept of the camapign's key setpiece and build Ravenshadow's creative playlist.

Sep 16, 2016

We start creating the foundation of Ravenshadow's world and design a way to get the most out of our player's characters.

Sep 11, 2016

The beginning of my richest stories was within the ashes of transformers style action.

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