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The GM's Guide

In-depth podcast on how to improve your campaign, focusing on the adventure, world and character design. We apply proven and practical game design techniques to the world of running pen and paper campaigns. There's a lot to get into, so let's get started.
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Now displaying: December, 2016
Dec 26, 2016

Not all characters are easy to work with. Even the best players sometimes pitch spitballs at a GM. Chad's character was a nightmare for the campaign. While the character would be great for a novel, in an RPG it featured an unworkable inner conflict that would be a weak experience to roleplay. Worse, Chad's own joys as a roleplayer ran directly counter to my campaign's setting and theme.

Here's how we made it work.

Dec 20, 2016

Premade Adventures train us to build a campaign first, then figure out how to 'hook' a group of players and drag them into it. Here's how you can build a campaign where your players are truly the main characters. They aren't the random action heroes sucked into the story, they belong here. It's their story. The results can be absolutely extraordinary.

Dec 12, 2016

We return to building a campaign step by step and create the core character and history of the setting's arch-villain, as well as many of the important locations we'll use throughout the campaign. In the process, we break down what makes great tragedies work and why so many inexperienced writers fail when they try to create unhappy endings.

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