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The GM's Guide

In-depth podcast on how to improve your campaign, focusing on the adventure, world and character design. We apply proven and practical game design techniques to the world of running pen and paper campaigns. There's a lot to get into, so let's get started.
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Now displaying: February, 2016
Feb 20, 2016

Traps have a huge history in RPGs and they're a MOUNTAIN of missed opportunity.

Feb 13, 2016

Dan takes apart some of his adventures to show how they work. It's also an example for how Climactic Event Structure and Four Act Adventure Structure work in practice. Feel free to take any of these ideas for your home games.

Feb 6, 2016

When new GM's ask me for advice on how to build a great dungeon, this is the foundation of it all.

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