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The GM's Guide

In-depth podcast on how to improve your campaign, focusing on the adventure, world and character design. We apply proven and practical game design techniques to the world of running pen and paper campaigns. There's a lot to get into, so let's get started.
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Now displaying: January, 2021
Jan 31, 2021

I love making combat encounters. I have a lot of advice on how to make them, but there's one point that I come back to more than any other:

Attack the players' STRENGTHS, not their weaknesses

Jan 31, 2021

Random Encounters are a classic element of TTRPGs, but most aren't fun in practice. Often the table just turns up entries like "2d4 wolves" or "two gnomes are arguing about which way the nearest town is". 

Here's the secret: Random Encounters are Micro-Adventures.

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