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The GM's Guide

In-depth podcast on how to improve your campaign, focusing on the adventure, world and character design. We apply proven and practical game design techniques to the world of running pen and paper campaigns. There's a lot to get into, so let's get started.
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Nov 26, 2015

Why does D&D's own Creative Manager include "Throw out what the rulebooks say about building encounters" in his advice to new DMs? Because the rulebooks have been leading us wrong for years. Tune in to find out how you can shake things up and make your players scream. Whether it's in delight or terror is up to you.

2 Comments
  • almost five years ago
    Dan Felder
    It's on iTunes now. :)
  • almost five years ago
    megazver
    Could you please add this feed to Itunes? It would be of great convenience to me. :)
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