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The GM's Guide

In-depth podcast on how to improve your campaign, focusing on the adventure, world and character design. We apply proven and practical game design techniques to the world of running pen and paper campaigns. There's a lot to get into, so let's get started.
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Sep 23, 2016

How do you make something scary to your players, when they know they're the heroes? We develop the core concept of the camapign's key setpiece and build Ravenshadow's creative playlist.

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